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Nov 22, 2024
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CS 4280 - Computer GraphicsCredits: (4) This course introduces and investigates the mathematical and programming basis for generating pictures and images using a computer. Fields impacted by visual rendering technologies include filmmaking, publishing, banking, engineering, and education. Students are introduced to the theory and practice of computer graphics, with an emphasis on designing and developing working applications using currently available graphics libraries. The course focuses on strategies for rendering geometric data (points, lines, and polygons), and the analysis of the processing stages and components of the graphics pipeline, including transformations, viewing volumes, and projections. Programming and mathematical techniques related to modeling, viewing, coordinate frames, and perspective will be primary topics for discussion and code development. The course covers the key processing steps and structures needed to appropriately map 3D geometric primitives to 2D screen positions while maintaining a realistic look, which involves hidden surface removal, proper lighting, and simulated material properties. Prerequisite: CS 2420 .
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